It Rhymes With "Red Van"

Saturday, May 27, 2006

A Flatpack Project Take Two

Many of you couldn't see this when I put it on my old website, so here is a link to my friend John's short film, freshly posted on YouTube. No more encoding issues now. Woo!

(It's still one of the best student films I've ever seen...)

Friday, May 19, 2006

Lip Speak

I read in a review of "The Wild" a while back that the lip-synch was so good that it was "almost creepy". I haven't seen the film, but that remark strikes me as being rather odd. Surely if the dialogue animation was so amazing you wouldn't notice it, being so familiar with looking at talking faces all day long as we are. (Granted, anthropomorphised animals are something of a rarity in day-to-day life, but still...).

I reckon that animating to dialogue is one of those rare things in animation with a "right" and a "wrong" that the general public can pick up on in a snap. A good portion of our animal brains are devoted to picking up on facial characteristics so this definitely makes sense and a plausible reason to get it right. Contrast this to a character's weight being off, or something that snaps into place horribly. This would make animators everywhere wince, and possibly keen in misery, (in extreme cases). If it is noted at all by Joe Public however, chances are the viewer might only be able to define this in only the most nebulous of critiques - "it didn't look right", or, "something was off", and the like.

Check out my highly rubbish pic. An unsophisticated paradigm for animating a face to dialogue is to think of the audio as a simple series of individual phonemes that the mouth has to match in order to deliver the line. A common mistake I make is to always start off with too many mouth shapes. We go from a to b to c and keep hitting phonemes until the end, right? Sort of, but not really. While this may be true in the strictest sense, things are a little more organic than that. Doing it like 'crappy drawing A' you'd a mechanical jittery mouth that doesn't look like it's speaking. It's certainly easy to do, and to pull back from this takes experience and thoughtful planning...

Lip Synch Diagram

Put your hand on your chin and say a line. You'd expect the jaw to go all over the place, but this is not the case. Do the same thing again but watch the corners of your mouth in a mirror. They are fluid and don't jump around crazily either!

A mouth is a bit lazy when it comes to making a sequence of shapes necessary to deliver speech. Like a "normal" walk, the body cunningly tries to get away with the least amount of effort required to do its task - in this case, speaking. We slur over mouth shapes, blend some together and even leave some out entirely. The point is to hit the most important phonemes and it will look right, and without the unnecessary chatter. So what are important phonemes? Vowels and sounds made from the front of the mouth are usually a good place to start, (P's, B's, M's W's, F's etc). As you get nearer to the throat (K, G, H) it's easier to gloss over these with the favouring of others. Choosing the right ones will depend on the situation, for what shape you hit and how hard you hit it is dependent on those surrounding it. See my very poor diagram for possibly no elucidation in this matter. It's kind of how my thinking about dialogue animation has changed since I started animating, (for the better!).


Phew. I think I started this post about 6 weeks ago but never got around to finishing it. It may be a load of twaddle, but it helps me by making me think about it in a new way.

Friday, May 12, 2006

Love Pocoyo

Every once in a while an animated kids' TV series comes along that blows me away with its amazingness. Carlos sent me a link to a new Spanish series called "Pocoyo", and I love it to bits. All of poses are strong, with the transitions being super snappy.

Here is a YouTube link, so you can see for yourself. Some of full 6 minute episodes are on there.


Pocoyo




Elly from




Loula from




Pato from


Hope you enjoy it as much as I do.

Wednesday, May 03, 2006

Bath Time

I get emailed a fair bit asking, "How do I get a job in the States?! Aaargh!". Usually I will reply with some interesting things about talent, storytelling, animation quality and simple ideas done amazingly. Thanks to my new Spanish chum Carlos, I can now just direct people to this:


It says it all better than I ever could.

Monday, May 01, 2006

Interestingness

A colleague started a Flickr group on Thursday called the Onion Face Paint Project. He provided a picture of some onions and asked invitees to draw a face on them. I did a quick one and then a more considered effort which I posted that night. Since then the Flickr community seems to have gone crazy for silly images of vegetables. The Explore page is where the site showcases the top 500 interesting photos on the site. My onions were on that, and got to #128 and #26 respectively in all of Flickr images on that day!

Interloper:
Interloper


First One:
Onion Face Paint Project

It's amazing how silly things can become so popular. I shall enjoy the Flickr fame while it lasts, and then fade back into obscurity once again.

The interweb is weird.


EDIT: One of them went up to #8 for a bit!


 

......

Locations of visitors to this page