Letting Go
I am one of those people who are really precious about their work. This is both a good thing and a bad thing, since it means I try hard to make things as high quality as possible, but I am not very good when details have to change. Some of this is technical (changing complex parenting situations, character footsteps etc - what a pain!), and some of this is creative. The former has become less of a problem as I have become more proficient in computer geekery, whilst in the latter, I think I have improved at being able to accept change notes, particularly where the merit of a second opinion engenders up new ideas.
That said however, it is still tough to take out animation I like, and that works. I'm sure that this is the same for pretty much every working animator out there, but whatever anyone says, being able to simply detach from a creative endeavour that has a lot of you in it is very tricky indeed. I don't know if I am the type of person who will ever be able to just shrug and get on with it. It's who I am.
Fortunately this hasn't happened for a while, and hopefully, as I get better at being able to get to the heart of each shot, then this kind of thing will get rarer still.
Tap Tap!
(Knock on fake wood.)
That said however, it is still tough to take out animation I like, and that works. I'm sure that this is the same for pretty much every working animator out there, but whatever anyone says, being able to simply detach from a creative endeavour that has a lot of you in it is very tricky indeed. I don't know if I am the type of person who will ever be able to just shrug and get on with it. It's who I am.
Fortunately this hasn't happened for a while, and hopefully, as I get better at being able to get to the heart of each shot, then this kind of thing will get rarer still.
Tap Tap!
(Knock on fake wood.)


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