Woofers
Yesterday lunchtime I went with local hero Mr. Jason Schliefer to give his dogs a bit of a run around. We don't get much chance to hang out and have a chat whilst at work so this was an excellent opportunity for talking nonsense. Also, growing up with dogs and now having to lead a pet-free existence means that I relish every opportunity to run around shouting and waving my arms about with man's best friend, even if the aformentioned canines aren't my own.
Watching the dogs run about, it's amazing to witness their different personalities, and something that gave me pause for thought. Milo would only chase the frisbee, obediently dropping it at our feet, whereas Bean, the more excitable one, loved tearing after the ball but didn't like to let go of it. Furthermore, Milo would wait to see if Bean was bringing her toy back before returning, and if so, would wait for her to go first, (and on doing so, would still compulsively turn 360 degrees counter-clockwise to check again one last time).
I don't really have much of a point in recounting this tale, but it made me think about how we would approach something like this if we were to animate it. You're given this scene - "Family takes dogs to park to play fetch", and told to get going. Would you have ever thought to put in this little dynamic that Milo and Bean have into your film? Doubtful, but there it is, in real life!
I suppose a great example of such a personality would be Little Brother in "Mulan". He has bags of character that makes him so fun to watch, charging around stupidly chasing the bone that's tied to his back. I'm sure some Disney animator somewhere (Florida?) can tell a tale whereby their dog can be made to do all sorts of fun stuff in pursuit of food.
It's stuff like this that can add so much to an animated tale, and I hope I will remember this anecdote next time I'm given the "Dog in Park" shot.
: )
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Comments
Watching the dogs run about, it's amazing to witness their different personalities, and something that gave me pause for thought. Milo would only chase the frisbee, obediently dropping it at our feet, whereas Bean, the more excitable one, loved tearing after the ball but didn't like to let go of it. Furthermore, Milo would wait to see if Bean was bringing her toy back before returning, and if so, would wait for her to go first, (and on doing so, would still compulsively turn 360 degrees counter-clockwise to check again one last time).
I don't really have much of a point in recounting this tale, but it made me think about how we would approach something like this if we were to animate it. You're given this scene - "Family takes dogs to park to play fetch", and told to get going. Would you have ever thought to put in this little dynamic that Milo and Bean have into your film? Doubtful, but there it is, in real life!
I suppose a great example of such a personality would be Little Brother in "Mulan". He has bags of character that makes him so fun to watch, charging around stupidly chasing the bone that's tied to his back. I'm sure some Disney animator somewhere (Florida?) can tell a tale whereby their dog can be made to do all sorts of fun stuff in pursuit of food.
It's stuff like this that can add so much to an animated tale, and I hope I will remember this anecdote next time I'm given the "Dog in Park" shot.
: )
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Comments
good eyes


AWESOME point.